GDC 2015 in San Francisco was full of impressive Game Technology Demos and especially the Team of Epic Games came packed with a bunch of material to reveal.
Since I couldn’t attend in person, I had to stick to livestreams and tweets – but fortunately there wasn’t lack of information sharing – a lot of live twitch streams enabled me to get most of the interesting sessions streamed across the Atlantic right to my computer (unfortunately except the VR Session by Epic with WETA, which for some reasons wasn’t allowed to be streamed).
One thing that really stood out to me was Epic’s Kite Open World Cinematic – and the fact it was rendered completely in realtime Continue reading
If you’ve followed the development of Unreal Engine 4 for some time like me, you may remember Epics Art Director Chris Perna presenting his so-called “Working Concept Art”, “Visual Prototype” or “Visual Development”, in short: VisDev for their upcoming new Unreal Tournament based on UE4 in summer 2014 Continue reading
If you’re into Archviz stuff, it’s likely you did not get around seeing some of Koola’s recent work in Unreal Engine 4, pushing the boundaries of what’s possible in Realtime Architectural Visualization – some of it heavily inspired by Alex Roman’s outstanding The Third & The Seventh (rendered with V-Ray) from 2009. Continue reading
One of the many strengths of Cinema 4D is its powerful Content Browser with built-in Presets and the possibility to build up your own Preset Library. Artists who make regular use of their timesaving Xpresso Setups, Textures, Materials, Objects & Rigs have a great possibility to archive and access their assets through the Content Browser. I wondered if there was a possibility to sync your own organized Content between multiple workstations – to avoid troubles with different states of your personal library when working on multiple Workstations, as a freelancer often does in his home office and in a regular office when doing Jobs on location. This tutorial describes how you can achieve this on Windows 7.
First things first: How does C4D store the Information in the Content Browser? Continue reading
Disclaimer: Until now (June 2nd 2014), I only tested it with a connection to a single remote Rendernode, located 120km away – both PCs running Windows 7 64 bit. Further tests with Windows / Mac OSx combinations will probably follow. Also, you need to consider and decide for yourself if your scene/texture size and your internet connection makes sense for a remote Team Render scenario. I tested it with a DSL 6000 connection (~5000 kbit/s downspeed and ~150 kbit/s upspeed on the weaker connection side). With a small test-scene and without any large textures, I experienced huge speed improvements even on a single rendered frame.
- Establish a Teamviewer VPN Connection from your Renderhost to your Client (or vice versa, it doesn’t really matter). Teamviewer is availiable for free for non-commercial use at http://www.teamviewer.com/ – I recommend setting up a personal user account. That way, you can install the handy “Teamviewer Host” edition on every Rendernode and make them accessible in your own Teamviewer client list, where you can see which Node is currently online. The host edition will start automatically when you boot a rendernode. Continue reading