GDC 2015 in San Francisco was full of impressive Game Technology Demos and especially the Team of Epic Games came packed with a bunch of material to reveal.
Since I couldn’t attend in person, I had to stick to livestreams and tweets – but fortunately there wasn’t lack of information sharing – a lot of live twitch streams enabled me to get most of the interesting sessions streamed across the Atlantic right to my computer (unfortunately except the VR Session by Epic with WETA, which for some reasons wasn’t allowed to be streamed).
One thing that really stood out to me was Epic’s Kite Open World Cinematic – and the fact it was rendered completely in realtime Continue reading
If you’ve followed the development of Unreal Engine 4 for some time like me, you may remember Epics Art Director Chris Perna presenting his so-called “Working Concept Art”, “Visual Prototype” or “Visual Development”, in short: VisDev for their upcoming new Unreal Tournament based on UE4 in summer 2014 Continue reading
If you’re into Archviz stuff, it’s likely you did not get around seeing some of Koola’s recent work in Unreal Engine 4, pushing the boundaries of what’s possible in Realtime Architectural Visualization – some of it heavily inspired by Alex Roman’s outstanding The Third & The Seventh (rendered with V-Ray) from 2009. Continue reading