Dissecting Koola’s UE4 Archviz Magic

If you’re into Archviz stuff, it’s likely you did not get around seeing some of Koola’s recent work in Unreal Engine 4, pushing the boundaries of what’s possible in Realtime Architectural Visualization – some of it heavily inspired by Alex Roman’s outstanding¬†The Third & The Seventh¬†(rendered with V-Ray) from 2009. Continue reading